![]() Note that it doesn’t matter yet what direction your ship is pointing, all that matters is the direction it is traveling, which is the prograde marker. In other words, your prograde marker should be right on top of your target marker. To reach your target, you just need to make sure you are heading in the direction of your target. Target is circular pink, anti-target is an upside-down Y, also pink. Now there are only four: prograde and retrograde, which are the same as always, and target and anti-target. ![]() Go to the orbital map, click on your target, and select “set as target.” This changes the markers on the navball. If you don’t see target, you forgot to set your target. It has three settings, “orbit,” “surface,” and “target.” It cycles through these each time you click on it. On the navball, click the little window at the top. Once you are within a few hundred kilometers, it is time to close the distance. Note also that their closest approach may not be where the “intersection” markers are.Įverything up to this point is covered in other tutorials. Don’t worry about this too much, but you do want your ship and the target to be heading in generally the same direction when they encounter. (All this is covered in orbital rendezvous tutorials.) If your target’s orbit is highly elliptical, it will be helpful to line up the apoapsides and periapsides with radial in/out burns. Then move the navigation point back and forth until the intersection points are within a few hundred kilometers. Start by matching orbital planes, then increase your apoapsis until it just touches your target’s orbit (or decrease your periapsis if your target is in a smaller orbit). If you are not already familiar with how to rendezvous in orbit, read Tutorial: The Berry Maneuver. But you don’t need to sit and wait till you coast to within a couple kilometers.) If fuel consumption is a big concern, then you can get closer. So if you are in two very tight orbits, you will have to be closer.) (It will cost more fuel to match speed and trajectory if you are this far away, but it is not enough to matter much. You can't point your ship at the target when it is a quarter way around its orbit in front of you. That is, you have to be basically on the same side of the planet going basically in the same direction. (Note however that the real question is the "angular" distance. ![]() You do need to approach the target, but if you get within 200 or 300 kilometers you are plenty close. ![]() Most tutorials or discussions you see talk about getting into a similar but slightly smaller or slightly larger orbit to catch up to your target, then wait till you are within a kilometer or two. Docking is very easy to do if you know how to use the navball. ![]()
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